- Type
- Tamer
- Color
- Green
- Secondary Color
- Red
- Series
- Digimon Card Game
- Digimon Type
- ADVENTURE
- Play Cost
- 3
- Digimon Type 2
- Hero
- Effect
- [Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.
[Your Turn] When any of your other [ADVENTURE] trait Digimon or Tamers are played, by suspending this Tamer, 1 of your Digimon may digivolve into an [ADVENTURE] trait Digimon card in the hand. For every 2 of your Tamers' colors, reduce this effect's digivolution cost by 1.
- Source Effect
- [Security] Play this card without paying the cost.