- Type
- Tamer
- Color
- Black
- Secondary Color
- Purple
- Series
- Digimon Card Game
- Digimon Type
- ADVENTURE
- Play Cost
- 4
- Effect
- [Start of Your Main Phase] If you have an [ADVENTURE] trait Digimon, gain 1 memory.
[Your Turn] When your [ADVENTURE] trait Digimon or Tamers are played, by suspending this Tamer, <Draw 1> (Draw 1 card from your deck.) and trash 1 card in your hand.
[All Turns] All of your level 5 or higher [ADVENTURE] trait Digimon gain <Rush> (This Digimon can attack the turn it was played.) and <Blocker> (This Digimon can block in the blocker timing.)
- Source Effect
- [Security] Play this card without paying the cost.