
Image · dtdb.co
Card text
QUATERMAN PRIME must be invented, and enters play at the Mad Scientist's location. QUATERMAN PRIME'S bullets cannot be modified except by his attached goods. Cards cannot boot or move QUATERMAN PRIME. Each time a player reveals a cheatin' hand in QUATERMAN PRIME'S shootout, that player takes an additional casualty.
Details
Market price
No price on file for this card. When a price source covers it, the price and its history show here, dated.