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QUATERMAN PRIME

QUATERMAN PRIME

Card 29 of ? in HCWM

QUATERMAN PRIME

HCWM

Doomtown Reloaded

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Set
HCWM
Number
29
Card Details
Cost
2
Text
QUATERMAN PRIME must be invented, and enters play at the Mad Scientist's location. QUATERMAN PRIME'S bullets cannot be modified except by his attached goods. Cards cannot boot or move QUATERMAN PRIME. Each time a player reveals a cheatin' hand in QUATERMAN PRIME'S shootout, that player takes an additional casualty.
Type
Dude
Illustrator
Charles Urbach