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- Aim. Play when choosing a strike.
The opposing minion may discard two combat cards [COMBAT] to cancel this card. If any damage from this strike is successfully inflicted on the opposing minion, he or she may use maneuvers or presses only if they require Obfuscate [obf] , Blood Sorcery [tha] or Flight [FLIGHT] this action. A minion may play only one aim each strike.