- Type
- Tamer
- Color
- White
- Series
- Digimon Card Game
- Play Cost
- 2
- Effect
- [Start of Your Turn] If your opponent has 3 or more Tamers in play, gain 1 memory.
[All Turns] When an opponent plays a Digimon, by suspending this Tamer, gain 1 memory if that Digimon is level 4 or higher, and <Draw 1> if it is level 3.
- Source Effect
- Security Effect [Security] Play this card without paying the cost.